![]() ![]() Speaking of RPG Elements, Bosses have levels, which lead to the parts. I’ve read a bunch on it, and it sounded interesting but without the game acknowledging it directly or explaining it, I really dislike it and it just feels like they got RPG elements into an action/platformer game. ![]() It’s the beginning of the part system in the series, but it’s not explained at all and rather confusing. If you had to put that option in, why not just make the game less frustrating? Turning that option on means you run the entire game “Slow” and makes much of the game very easy. The good news is the game has a “slow” option in it on the main menu so you can turn that on to avoid death, but I don’t know why that’s there, it’s to help people but it’s a sign of bad game design in my opinion. Maybe the original game ran slower, but there are a few levels that seem to run so fast they’re near impossible to win. ![]() Why not have unlimited lives instead, since you practically have that with the continues? However, the continue makes no sense as you just restart from your last death. You also have unlimited continues, a great addition to this entire series. Why leave any chance in the system with either extreme? Or if you have earned no parts to that MacGuffin, the weapon might succeed (very unlikely). Worse, if you get all the parts the first time around to destroy the Bosses’ MacGuffin that threatens you… you still can fail because there’s a high percentage chance the weapon won’t work. Here’s one of the new bosses, the games look amazing. You have 16 hours so you can play quite a bit, but still, a time limit on these games seems wrong, especially your initial playthrough where you have to learn which boss has which weakness, so you feel rushed (At least with how you visit levels). It’s not a real time limit but based on how many bosses you fight. You can choose X or Zero, and that’s the similar to X4… However, there’s a time limit on the game. The game itself is weaker than X4, I know people will prefer it but there are a few things that really drive me up a wall. Too bad the legacy collection removes that, and it’s weaker for it in my opinion. The original game also had the enemies based on Guns & Roses, which was awesome…. Of course, we know that isn’t what Capcom did, but that was the intended purpose of X5, to be a finale. He basically was done with the series and had little to do with it but told the team to finish it off. Mega Man X5 was intended to be the end of the series, the producer up to this point was Keiji Inafune of Mighty Number 9 infamy. But there are a few facts that I think are important. In these four games, I’ll be talking about the latter often. Again these are short reviews of each title, and not intended to fully capture everything that goes on in the game, mostly to give my feelings on the game, the qualities of it, good and bad. So I’m just going to jump ahead, if you want to hear me talk about the series and all, the previous review is available above. Where X1-X3 were the originators of the series on the SNES, and X4 was the beginning of the PlayStation versions, these are the continuations after that point. However, we’re also looking at vastly different games. No 4k Support still, and a majority of the X Challenge is recycled. Rookie Hunter mode is too easy but that might be a good thing, as we’ll see with these games. The steam overlay still doesn’t work even after two months but does capture button presses and controls. All the same issues occur with this game. I will say that I’m not going to go over the same information as Mega Man X Legacy Collection. Today I bring you the second set of games. It was an excellent compilation, but it did have a couple of flaws. I reviewed the first game that month, and I recommend reading that review here. Also Available on Nintendo Switch, PlayStation 4, and Xbox One.Ī couple of months ago, the Mega Man X Legacy Collection came out as a two pack. ![]()
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